![]() Make it easier: Deal 4 cards (instead of 6) and add up 1-digit numbers to get to 10.A score of 103 would result in +3 (or just plain “3”). This will change the strategy in the game! You can see the difference in scoring below. Make it more challenging: Students can use negative numbers to calculate their score instead of absolute value. For example, a sum of 97 means they are under by 3, so the score would be -3.Q: What do I do when there are no more cards in the deck?Ī: Shuffle all of the used cards and keep going. Q: What if I have all high cards, like all 8’s and 9’s? The only way to make a 1-digit number is if you have a zero (remember, 10’s = 0 in this game), such as “ 0 7” in Round 3 above. Q: Can I use just one card to make a 1-digit number?Ī: No. >CLICK HERE FOR A PRINTER-FRIENDLY VERSION WITH THE SCORING TEMPLATE AND INSTRUCTIONS.>CLICK HERE FOR A PRINTER-FRIENDLY VERSION WITH THE SCORING TEMPLATE AND INSTRUCTIONS.<<< It’s easy to learn, there’s no time pressure, and it’s not as directly competitive as other games can be, which helps some students thrive more. It also provides many great opportunities to have math talks to discuss strategy. It’s great for practicing mental math and combinations to make 10. This is a fun and simple game that lends itself to a variety of math topics, including 1- and 2-digit addition, place value, absolute value, and negative numbers. ![]()
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